From our grant proposal:
GAP project objectives are:
- Develop a culturally-sensitive tool reflective of the future ethical considerations faced by U.S. global researchers publishing in a multi-cultural research environment;
- Incorporate game design strengths identified at the NSF co-sponsored National Summit on Educational Games: higher order skills, practical skills, practice for high performance situations, and developing expertise;
- Create a transferable training environment that aids U.S. institutions in complying with Sec. 7009 of the America COMPETES Act;
- Assure scalability and robustness of design to permit future content enhancements to cover additional aspects of responsible research conduct, such as the falsification and fabrication of data.
Specific Learning Objectives for GAP
STEM graduate students successfully completing the game will be able to:
- Identify major types of contemporary plagiarism, including unique aspects of science/technology publishing (e.g., charts, tables, and diagrams).
- List the basic rules to avoid plagiarism in research activities.
- Demonstrate ability to apply the rules in increasingly complex scenarios.
- Explain copyright, fair use and author’s rights (i.e., intellectual property rights).
- Explain the potential consequences of plagiarism academically and professionally.
- Recognize and acknowledge differences in cultural approaches to plagiarism.